img image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001 image001

Planets Sun Sun Sun
Статистика раздачи
Автор: Nickolas3434 | Размер: 9.94 ГБ | Добавлен: 06 май 2015
Раздают: 198    Качают: 23
Скачать торрент
Скачать торрент
Описание торрента

СообщениеДобавлено: 06 май 2015 

Arma 3

Год выхода: 2013
Жанр: Action, Tactic, 1st Person
Разработчик/Издательство: Bohemia Interactive
Язык интерфейса: Английский + Русский
Язык озвучки: Английский
Тип издания: RePack
Таблетка: Вшита (3DM | LumaEmu v1.6.9 by Steam006)

Операционная система: Microsoft® Windows® Vista / 7 / 8
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 2048 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 1024 Mb, OpenGL 2.4
Свободное место на HDD: 15 Gb

Arma 3 - это новый виток в жанре тактических военных симуляторов. Можно потратить 20 минут пробежав пол карты и поймать пулю от снайпера и всё, - начинай сначала. Очень натуральный симулятор. И теперь легенда:
...После нескольких лет изнурительной войны, Европа стала последним пристанищем ослабленных в боях сил НАТО. Остров Стратис захвачен противником с ближнего Востока и его завоевание даст гарантированное превосходство НАТО в данном регионе. Началась операция «Магнитуда»: небольшая группа специально подготовленных солдат вместе с учеными под прикрытием отправляются на остров в Средиземном море. Миссия под угрозой краха! Команда практически полностью уничтожена, а главного героя, капитана Скотта Миллера, выбрасывает на берег вражеского острова. Завершить операцию в его силах, но на его пути встают все опасности современных военных действий, безжалостная окружающая среда и численное превосходство врага. Обдумывать придется каждый шаг!

ЦитатаКто-то писал:
Game Update: 1.44 (BattlEye Service, Open-source PhysX, Netcode Optimizations, Launcher Improvements)
    Added: Healing other characters now has its own animation
    Added : Another height to Weapon Deployment
    Added: Amphibious vehicles have a proper gearbox for water movement
    Added: DLC Content Browser can now be closed using the same shortcut as for opening (LShift + P)
    Added : Stomper RCWS and variants are available in Virtual Garage
    Added: "Default" faction
    Added: Possibility to override both mission config and respawn template respawn delay by using: missionNamespace setVariable ["BIS_customRespawnDelay", 60]
    Added: Respawn delay can now be dynamically overridden in scenarios
    Added: The profiles containing a huge variable BIS_fnc_diagAAR_data now trigger a performance warning which offers an option to wipe it out when the pause menu is displayed
    Added: Camouflaged face variants from standard profile faces, not available in profile selection, seen on full ghillie snipers
    Added: Localized indicators in Virtual Arsenal
    Added: buoyancy = 1 property and value for all models that use buoyancy
    Added: Command bar icons for launchers
    Added: New config parameters for setting the color of text on the right side of ListBox and ComboBox items
    Fixed: VR Garage error
    Fixed: Cannot try a vehicle once you've clicked on a UAV in Garage
    Fixed: FD vehicles did not have their direction / speed reset on restart
    Fixed: Screen would sometimes fade in, in MP, before it was supposed to (Showcase FFV)
    Fixed: Wrong class name in the model.cfg of M320 camo
    Fixed: Proper names for new music tracks
    Fixed: FPS drop in the respawn menu when too many inventory load-outs are present
    Fixed: Dust created on the water surface when SDAR was fired underwater
    Fixed: Muzzle flash of Panther GMG was not visible at a low framerate
    Fixed: MBT main cannon zeroing didn't work for the highest values
    Fixed: High caliber rifle ammo was able to pass through the VR Gorgon
    Fixed: Sound of the bounding mine trigger
    Fixed: Silenced Rook 40 sound inside buildings
    Fixed: Pre-loading of textures for the stance indicator
    Fixed: VR Garage vehicle position was sometimes incorrect
    Fixed: VR humming was missing from Arsenal
    Fixed: Arsenal error
    Fixed: When changing crewed vehicle type in Garage, crew in the new vehicle was using an incorrect shader
    Fixed: Vehicle crew in Garage sometimes left the vehicle
    Fixed: Cargo positions in some vehicles in Garage were duplicated
    Fixed: Displaying of usage statistics in DLC Debriefing for models whose path is missing a .P3D extension
    Fixed: Start-up timer animation exploit - sit down and salute disabled
    Fixed: Hitting ‘Enter’ to save a vehicle didn't work
    Fixed: FIA Quad Bike has a proper woodland texture variant
    Fixed: It was possible to make the right glass of the Offroad levitating in the air
    Fixed: The components (animation sources) of the Offroad took long to show / hide themselves
    Fixed: Zeus wasn't able to put bipods to ammo boxes
    Fixed: Binoculars switch while moving forward, crouching with your weapon lowered (both rifle and sidearm)
    Fixed: Missing muzzle flashes for the GMGs of RCWS turrets on M4 Scorcher and 2S9 Sochor
    Fixed: “Support” markers were visible in the editor
    Fixed: Attenuation for commander and gunner positions of the Strider / added bush collision
    Fixed: Default coordinates were missing in RscListNBox
    Fixed: Added sound for walking - crouched - with lowered sidearm
    Fixed: BIS_fnc_getParamValue didn't work when paramsArray was undefined
    Fixed: Drivers of randomized Karts now have the appropriate uniform and headgear
    Fixed: ZSU-39 Tigris commander's turret was not rotating in external view
    Fixed: Cleared paths to non-existent and unused SFX samples
    Fixed: BIS_fnc_diagAARRecord is no longer called automatically to avoid accidental profileNamespace spam (scenario designers can still call it manually for debugging purposes)
    Fixed: Commanders of the Strider no longer have the manual fire option
    Fixed: Vermin has a magazine with red tracers at the end by default, added tracer magazines for all colors (
    Fixed: L / BL / B / BR rifle lowered movement binocular switch (
    Fixed: Zamak first set of rear wheels didn't change into destroyed shape
    Fixed: Cropped Singleplayer tab text in Czech translation in the DLC Content Browser
    Fixed: Missing link to silenced interior tail for automatic shooting of Katiba
    Fixed: Wrong samples linked for silenced shots in automatic fire mode of MX
    Fixed: Unarmed version of PO-30 Orca didn't have countermeasures
    Fixed: RCWS versions of Stomper / Saif now have distinguishable tracers per side
    Fixed: AI can now correctly see through ground floor windows of shops
    Fixed: The iron sights on the MMG_01 (Navid) are now being hidden when an optic is attached to avoid model clipping
    Fixed: The animation source AddGunHolder was not defined in the config of the Mohawk
    Fixed: Arm-shields of the AAF heavy vest to fit with BLUFOR / OPFOR
    Fixed: When exporting from Garage when there is no animation source to change, the export will force the default state of the animations (instead of a randomization)
    Fixed: Static HMGs now have distinguishable tracers per side
    Fixed: Wrong assignment of the flashlight in Showcase AAF
    Fixed: Wheels on the Zamak that were clipping through the model
    Fixed: Self-healing animation speeds to avoid sound desynchronization
    Fixed: Greyhawk had a broken damage indicator in vehicle info
    Tweaked: Weapon Deployment heights regarding new engine behavior
    Tweaked: Many translations for Marksmen
    Tweaked: FD12 - Medal times nerfed based on play testing
    Tweaked: Lowered the volume of the music to not overwhelm the voice-acting (Showcase FFV)
    Tweaked: Music for Marksmen
    Tweaked: Stance Indicator - ‘can deploy’ and ‘rested can deploy’ separated
    Tweaked: Fire particle effect for Fireplace and Campfire
    Tweaked: Minor tweaks in VR courses
    Tweaked: Smoke screen for Strider and Ifrit
    Tweaked: Centered all Zamak models
    Tweaked: Adjusted ambient animals density
    Tweaked: Refactored weapon deployed actions
    Tweaked: Defined Inverse Kinematics for warming up animations (plus tweaks and optimizations)
    Tweaked: Improved launcher sway in all stances and also optimized the differences between walking and tactical pace in crouch with a launcher
    Tweaked: Marksmen characters re-factored
    Tweaked: Cleaned radio static from clicks and fade in and fade out applied
    Tweaked: Slightly increased Zafir's inertia coefficient to better correspond with the gun's weight
    Tweaked: Shadows of the xH-9 family of helicopters
    Tweaked: Volume of closure samples for MX
    Tweaked: Positions of optics on Navid
    Tweaked: Some OPFOR Recon soldiers got LBV Harnesses instead of obsolete ELBV Harnesses
    Tweaked: Configured countsForScoreboard for base classes
    Tweaked: Sound for Check Point Clear used in Firing Drills and Time Trials
    Tweaked: Dirt runways were not producing dust effects and now are
    Tweaked: Configured isLockingDisabled to disable locking and targeting on House_F, FloatingStructure_F and Lamp_base_F
    Tweaked: Vermin magazines tracer variants localized
    Tweaked: Changed audibility of footsteps
    Tweaked: Changed names of samples for swimming
    Changed: External camera position for static laser designators
    Changed: Default muzzle flash of ASP-1 Kir to be on par with other suppressed weapons
    Changed: Disabled Sling Load Assistant for Taru helicopters with pods
    Changed: ELBV Harnesses are not visible in the game anymore, since they are now obsolete. LBV Harnesses can be used instead.
    Changed: BIS_fnc_initVehicle_textures is no longer defined by the VhC function because it was a duplicate of the command getObjectTextures
    Removed: Obsolete backpacks containing parts of non-existing autonomous weapons
    Removed: Surplus items from CfgPatches
    Removed: CA_TextReserved class from RscDisplayConfigureAction.hpp (label about reserved keys)
  • Removed: FlareLoop effect from the editor
    Новый игровой движок позволяет управлять боевыми действиями с невиданной ранее реалистичностью.
    Теперь появилась возможность погружаться под воду!
    Разнообразие вооружений — от «классических» АК-74 и М-16 до еще не вышедших в серийное производство прототипов.
    Объединив все положительные качества предшественников, с эволюционно новым движком и возможностями, ARMA 3 предоставляет игроку ни с чем не сравнимый опыт тактического боя.
  • Создавайте собственные игровые сценарии, используя простой и интуитивно понятный редактор миссий.
    Установи и играй!
    За основу взята лицензия Steam (ID: 107410)
    EN/RU Инсталлер
    Оставлены языки EN/RU
    Запуск игры с рабочего стола
    Качество аудио 100%
  • Качество видео 100%
  • Marksmen
  • Присутствует таблетка для мультиплеера LumaEmu v1.6.9 by Steam006

::Релиз от SpaceX::

   Похожие торренты   Торрент   Размер 
В этой теме нет новых непрочитанных сообщений. Arma 2: Второй фронт / Arma 2: Reinforcements (2011) PC | Lossless Repack от R.G. Repacker's

54 | 28

6.78 ГБ

В этой теме нет новых непрочитанных сообщений. ArmA 2: Тактика современной войны / ArmA 2 [v.1.11] (2009) PC | Repack От R.g. Cm3Tana

793 | 93

6.19 ГБ

В этой теме нет новых непрочитанных сообщений. Arma 2: Второй фронт / Arma 2: Reinforcements [1.58.78409] (2011) PC | lossless Repack от R.G. Element Arts

60 | 25

6.67 ГБ

В этой теме нет новых непрочитанных сообщений. ArmA 2.Операция "Стрела" / ArmA 2.Operation Arrowhead (2010) PC | RePack

587 | 51

5.45 ГБ

В этой теме нет новых непрочитанных сообщений. Arma 3 [v 1.56] (2013) PC | RePack

193 | 7

9.93 ГБ

В этой теме нет новых непрочитанных сообщений. Arma 3 [v 1.16 + DLC] (2013) PC | RePack от R.G. UPG

97 | 48

8.19 ГБ

В этой теме нет новых непрочитанных сообщений. Arma 3 [v 1.20 +5 DLC] (2013) PC | RePack от R.G. UPG

97 | 61

8.35 ГБ

Вы не можете начинать темы
Вы не можете отвечать на сообщения
Вы не можете редактировать свои сообщения
Вы не можете удалять свои сообщения
Вы не можете добавлять вложения

ppkBB3cker v.2 © 2008-2014 @ PPK
[ Time : 0.049s | 16 Queries | GZIP : Off ]